I should have nine weeks worth of world building done by this point in time. As I have no real amount of followers, I'm not too concerned that I'm disappointing any of you with the lack of these updates. My blog hits are very small and mostly from Russian spider crawlers to send spam my direction. The only other major source of traffic I get is people searching for the movie Clueless. Yeah, I don't get that either.
For almost all of February, I've been drifting between one of two locations in the Lexington are of Kentucky. I have been going through one of the hardest personal experiences of my life. I'm personally doing quite well, but meeting my obligations has been difficult. I haven't had a good location to set up to do my world building. I need space for this. I need to spread out on a desk. I need my printer. I need my notes. I need, well a lot to do this right. And, right now, I'm unable to do that. I don't have regular access to most of the things that I own.
I have NOT given up on this blog. I have not given up on this project. I will do fifty-two world building blogs posts. I will complete this project. I will make the blog look nice. I will do links to every single entry and make it accessible. I will update them as I get along and make changes as I learn more information. I will make it a useful resource. And maybe, just maybe, it will be decent enough to attract others to the information and become a useful internet resource for others.
- Josh, signing out.
The 999,999th Monkey
Wednesday, February 27, 2013
Tuesday, February 12, 2013
World Building: What Week Is This?!?
Life is fun. That is all. On with the world building.
I prepared the screen shots a while ago and I've had minimal to no internet the last week. So I'm only now able to get around to getting this post together.
I am perhaps one of the most disorganized persons on the planet. One of the reasons that I'm undertaking this projects is to improve my organization. Being able to access information on my world is critical. If I need a reference or need to update a reference, knowing where that information is and being able to find it quickly is going to save me time.
As was discussed in previous posts, I'm both in need of a digital copy and a hard copy of my world information. The first set of instructions are how I am organizing my information for the digital copy. At the very end of the guide, I will show you how to then use this information into a program that I highly recommend to easily compile the information into a hard copy.
Before getting into the file tree that I use, on my computer I always use three folders, okay that's a lie. I TRY to use three folders and I usually just end up using two of the folders. The folders I use are docs, bak, and temp.
The docs folder is where I save everything with the exception of pictures and game saves. The bak folder is simple. Once a month or when I remember to do so, I transfer the bak folder to a CD and/or a USB jump drive. I then wipe the bak folder and copy/paste the entirety of the docs folder into the bak folder. The temp folder is where I drop download files that I either only need for a little while or before I transfer them to a permanent home.
To start off with, in my docs folder, I created an folder for worldbuilding. Because I have other worlds besides my epic fantasy, I created a folder just for this particular world. In my case, because I'm going to have information I share publicly and I'm going to have information that I'm going to keep secret, I have created three folders. The compiled folder is the combination of the two folders.
Each folder will contain files for the different areas I create. For example, my entry on Salicard is saved in the folder settlements -> KoD as it is a part of the KoD kingdom. As I add new cities, I simply save them in the appropriate folder. This allows me to have a quick reference to the information on my computer instead of having a large document to scan through and find what I'm looking for.
Now, for a hard copy, my recommendation is Scrivner. I use this program for 90% of my writing. It is well worth the investment. I use maybe 20% of the features that Scrivner offers and it saves me a lot of time with my writing. For the worldbuilding compilation, I simply broke down folders in an identical way to that of my worldbuilding folders. To create a hard copy, all you need to do is update the corresponding file in Scrivner with the text in your physical file and then you can compile the information to a single document.
Setting this up took no time at all and now I have no excuse to begin organizing my information together quickly. In the future, I'll look into Scrivner more in depth and how you can use it to help you with your research and worldbuilding. For now, this will have to do.
I prepared the screen shots a while ago and I've had minimal to no internet the last week. So I'm only now able to get around to getting this post together.
I am perhaps one of the most disorganized persons on the planet. One of the reasons that I'm undertaking this projects is to improve my organization. Being able to access information on my world is critical. If I need a reference or need to update a reference, knowing where that information is and being able to find it quickly is going to save me time.
As was discussed in previous posts, I'm both in need of a digital copy and a hard copy of my world information. The first set of instructions are how I am organizing my information for the digital copy. At the very end of the guide, I will show you how to then use this information into a program that I highly recommend to easily compile the information into a hard copy.
Before getting into the file tree that I use, on my computer I always use three folders, okay that's a lie. I TRY to use three folders and I usually just end up using two of the folders. The folders I use are docs, bak, and temp.
The docs folder is where I save everything with the exception of pictures and game saves. The bak folder is simple. Once a month or when I remember to do so, I transfer the bak folder to a CD and/or a USB jump drive. I then wipe the bak folder and copy/paste the entirety of the docs folder into the bak folder. The temp folder is where I drop download files that I either only need for a little while or before I transfer them to a permanent home.
To start off with, in my docs folder, I created an folder for worldbuilding. Because I have other worlds besides my epic fantasy, I created a folder just for this particular world. In my case, because I'm going to have information I share publicly and I'm going to have information that I'm going to keep secret, I have created three folders. The compiled folder is the combination of the two folders.
afdadf
With my worldbuilding, I added folders for each of my different major categories. I have all major kingdoms in their own folder, a folder for the noble houses, a folder devoted to people and places of interest that require a more detailed entry, a category for the Fae, and finally, an entry devoted to the magic systems. This is not, at this time, a final list. I may change things as time progresses, but for now, this information is the information that I foresee needing.
Each folder will contain files for the different areas I create. For example, my entry on Salicard is saved in the folder settlements -> KoD as it is a part of the KoD kingdom. As I add new cities, I simply save them in the appropriate folder. This allows me to have a quick reference to the information on my computer instead of having a large document to scan through and find what I'm looking for.
Now, for a hard copy, my recommendation is Scrivner. I use this program for 90% of my writing. It is well worth the investment. I use maybe 20% of the features that Scrivner offers and it saves me a lot of time with my writing. For the worldbuilding compilation, I simply broke down folders in an identical way to that of my worldbuilding folders. To create a hard copy, all you need to do is update the corresponding file in Scrivner with the text in your physical file and then you can compile the information to a single document.
Setting this up took no time at all and now I have no excuse to begin organizing my information together quickly. In the future, I'll look into Scrivner more in depth and how you can use it to help you with your research and worldbuilding. For now, this will have to do.
Wednesday, January 30, 2013
Regarding the Building a World Series
As my few viewers may have noticed, my series on building a world is often times delayed being posted, missing links, missing attachments, and often missing formatting. Unlike previous blog posts, this series is also about my exploration into the worldbuilding experience. I'm learning and teaching as I go. Because of this, this requires an exorbitant amount of extra work on my part. I have to do my worldbuilding and write up the blog related to the worldbuilding I'm doing.
One of my intentions is to get ahead a week so that I can spend a week writing the next blog and still get the editing done for that week's post. As I move along, I plan on going back and revising the older blogs and posting a master list. This project is going to require a lot of extra work, but I'm hoping that it will pay off in the end. I appreciate your patience.
One of my intentions is to get ahead a week so that I can spend a week writing the next blog and still get the editing done for that week's post. As I move along, I plan on going back and revising the older blogs and posting a master list. This project is going to require a lot of extra work, but I'm hoping that it will pay off in the end. I appreciate your patience.
Building a World: Week 4
Settlements – Going Deeper
Last week, I talked about creating a
template for designing settlements. I talked about the information
that I would need in my templates and how to figure out and organize
that information together. That information though, isn't enough for
worldbuilding. This post is going to talk about how using
information from your world building of one settlement can be used to
better develop out your world. In this particular case, I'm going to
use the created settlement of Salicard from my last week's post in
order to improve the worldbuilding of not only Salicard, but the two
neighboring settlements.
Salicard is one of the locations that I
need in my story, but I know little about it. It is located on the
southern portion of my world, another area that I know very little
about. In my previous attempts to write my epic fantasy, the lack of
understanding of this section of the world has been a road block that
has interfered with my writing.
I indicated that there are two road
ways in Salicard. Plot wise, it is important that Salicard have
restricted access. Later, as the story progresses, it is important
that this city location be difficult to reinforce. Just declaring
that the city has two roadways is not sufficient worldbuilding. I
can use this unique detail about the city and play around with
possibilities to understand the city better.
I could simply declare that the city
has terrain that makes it difficult to traverse. As it is, the city
already has a crevice located to the north. Having two complicated
terrains is a stretch and it is a simple way out. In my notes, I
indicated the High Lord Raiz is in charge of the local province and
that he resides in Salicard. As a more interesting piece of history,
he restricts the roads as a means of controlling trade. The less
roads to navigate around, the more travel is required for merchants.
The more roads the merchants need to travel, the greater the tolls
they need to pay.
Additionally, there is another reason
for not expanding the roads. To the east of Salicard is a large
forested area. The forested area, while a valuable resource, is
plagued with a hostile species. It is quite possible for the High
Lord to build a road through the forest and supply it with
protection, but to do so would require he spend extra money from his
coffers to fund the protection. So, instead of creating a new trade
route, he just tolls his existing roads and enhances the income.
With this information about Salicard,
it gives me additional information that I can use for building the
neighboring cities. To start off with, the settlement to the
southeast is going to be a larger trade destination. Any merchants
going through there are going to want to buy supplies, possibly trade
in that location, and will need a place to stay. When you have a
major trade route, it establishes other businesses. So, by knowing
that the city to the southeast is a major node in the kingdom, I can
infer that the city is larger than Salicard. The city located to the
west would have the opposite impact. It is more isolated from the
rest of the kingdom. Merchants would definitely trade in Salicard,
it is where the rich family lives and would attract business. But,
the merchants are rarely going to travel further. The tolls are
already devastating them. So to the west, you will have a smaller
settlement. Also, food is not the best commodity for shipping long
distances. For that reason, it would make sense that a settlement
west of Salicard is going to be agricultural based.
Now, in my epic fantasy, I had a
nobleman who was in charge of a small settlement and was below High
Lord Raiz in stature. This smaller settlement becomes a better
choice for his home than what I had originally designed. He's
located to the southwest of the Fae Kingdom and from an isolated
section of the world. He would be in charge of providing soldiers
for the High Lord and the King's Army, and would likely lead that
himself. He would also certainly be the Lord in charge of the
settlement. I don't have a settlement name yet, but by worldbuilding
one settlement, I was able to establish details about two
settlements, including finding a way to link in an existing character
to one of the newer settlements. This information was established
simply by looking into the trade routes of Salicard.
Just as a reminder, the idea behind
this series is not to share all of my world, but to show you how
worldbuilding can help you improve your writing and get yourself on
track again. Next week, I'm going to talk about storing and
organizing the information in both a hard and digital copy in order
to make finding information simpler when doing your writing.
Tuesday, January 22, 2013
Building a World: Week 3
((so yeah, this is not at all formatted. no images. no attachments. I'm going to spend a day this week going through all of my entries and fixing them up. Sorry! - jkeezer))
The point to creating objectives is to
use them. Last blog entry, once of my objectives was creating a
personal reference for my world. Specifically, this was the
objective I created.
Creating a hard/soft copy of my world
as a personal reference in order to maintain an accurate and
consistent portrayal of the world during the writing process.
Right now, I'm working completely from
scratch. I have some reference sheets that I've downloaded from the
internet. I have some documents that I have created. But as far as
world building is concerned, I do not have any sort of system in
place for the process of world building except for when it comes to
my Elders and even that system is a big fat mess that needs to be
cleaned up. So today, I'm going to focus on creating my first system
for organizing my notes.
I'm going to be focusing specifically
on settlements. Today's work will be considered a rough draft
system. As time progresses, I very likely will have to make changes
to this system. As long as I'm improving the system, it is okay. I
just need to avoid scrapping the system and starting over. Entropy
is my worst enemy.
What information do I need to include
in my document:
Settlement name
settlement size (approximate)
political structure
leader(s)
important figures
important landmarks
major imports/exports
road networks
demographic information
military/enforcement abilitiy
history (brief)
general notes
-
(looked up CIA Worldbook here
Geographic location
(looked up wikipedia)
Country
climate (general information, not
detailed)
Cityscape (Districts/Architecture)
Culture
(This is a cover sheet)
In the case of my world building, I
opted not to use area or the break down of the land use. This choice
was because I feel that the information gets too detailed oriented.
I don't want to get caught up in the details or I'll be lost forever
in world building. For you, you might find that this information is
more useful. However, this is why I include general notes, if it is
something that is important, such as a really large city, I can
highlight it out there.
Like with my objectives blog, I started
clumping together the related pieces of information that I needed for
my city information. I created headers for each category of related
information and sorted them out. I deleted a couple of the entries.
This was the updated list:
_Basic Information_
Settlement name
Country
Political Structure
Leader(s)
major imports/exports
military/enforcement abilitiy
Climate
_Cityscape_
important landmarks
road networks
Districts
Architecture
_Demographics_
Settlement Population
race/gender composition
important figures
_Other_
Culture
History (brief)
general notes
Next, I'm went through the list and
made a few cosmetic changes. For example, I'm merged the political
structure and the leader(s) section together. I removed notable
structures, because I now have a section on architecture, and I moved
culture to demographics after removing the race/gender composition.
In my world, the races are significantly segregated to the point that
it isn't worth putting into world building notes without it being
identified elsewhere. For your, it might be significant enough to
include.
With my final list, all the remains is
making a template. I prefer to use Open Office because the program
is free and after having used it for a while, I can work my away
around to make templates and other fun little forms. You can use
whatever program you prefer, or if you happen to own Scrivner, like I
do, you can simply include your work in there.
After laying out the information as a
template, all that remains to begin making the documents. You can
print out blank copies for when you are away from your computer and
save the template files for each of your settlements as you go along.
I've included the template for Open Office here as well as a PDF
version of one of my settlements using this template. Feel free to
edit the template as you see fit.
Next week, I'll be using the template
again to get into more meaty aspects of worldbuilding.
http://en.wikipedia.org/wiki/Sofia
https://www.cia.gov/library/publications/the-world-factbook/
Tuesday, January 15, 2013
Monday, January 14, 2013
The 2012 King of the Hill Finale
It has been a long road reaching this point. I've reviewed and compared every movie of the year until knocking the best films of the year down to two movies. In the end, two movies very similar movies were able to face each other to be crowned the 2012 King of the Hill Champion. And I never would have predicted how similar the two movies would be, right down to the movie poster.
Comparing the two movies Brave and Hanna is like trying to rate the toppings of pizza from the same pizza joint. I cannot begin to identify how great both the two movies are. What sets them apart are the finer details and these get down entirely to personal taste. Like the pizza analogy, both movie fits a different mood. I'm not always in the mood for pepperoni; sometimes I want to have mushrooms.
Brave is a Pixar film aimed for a younger audience, but still with elements appropriate for adults. Hanna is live-action film aimed for adults. Both movies are great on my movie watching pallet. The differences make them next to impossible to compare. I've made several attempts to write this comparison and each time, I've scrapped my writing to start over. When determining what I like in a movie, I look at the plot, the characters, and the visuals. So, for this final showdown, this is how the two movies will be compared.
The plots between the two movies are not really comparable. However, I can compare them based on the level of enjoyment into the plot. Hanna is an action film that also tells an allegorical tale of the loss of innocence. The plot was very well written and had me drawn into it from start to finish. Brave is a children's action story about a girl's rejection of her parent's wishes and the bond between mother and daughter. Between these two films, I feel that the better plot has to go towards Hanna, but only ever so slightly. Brave story, while a good one is something you can find more commonly in other movies. This was never more true then when I compared Brave and Whip It last week. The mother/daughter story is one that is in lots of movies. While it is refreshing to see this story told to a younger audience, it doesn't make the plot better than other movies of a similar nature. In Hanna, the loss of innocence plot is allegorically present and leaves a common action film on the surface. This plot makes it far more complex and worthy for the plot category.
Visually speaking, what makes Hanna strong is it's blending of the visual techniques with the plot itself. And while this is all well and good, the visual on their own are nothing of super significance. It has been over a year since I saw this film now and I can remember some of the visual tricks, but nothing outside of the tie in to the allegorical story. And for that reason, these visual tricks are more related to the plot of which Hanna was already awarded the winner. Pixar is famous for their visuals. They have always gone out of their way to make the look of their films visually stunning. This movie was no exception. Everything in the film from the Will O' the Wisps to the stunning visuals within the castle are top notch. There is absolutely nothing missing from Brave in this category. For this reason, Brave wins.
I've saved characters for last. If there is a winner to be found in this film, it is to be found in the main protagonists. And this is, again, a tough call. Merida is a strong, powerful female character of the same strength and age as Hanna. So which one of them is the stronger character? The answer lies in character growth. Merida's growth comes from her making a giant mistake and having to go out of her way to resolve her error. In doing so, she learns more about herself and her parents. She grows significantly from this event. Hanna, however, has her growth more subtly. She is thrust into a world outside of her comfort zone. She is forced into a situation in which she must depend on herself and learn to trust others. That trust causes those people problems, which she must grip with the guilt. And, ultimately, she must find her own strength to overcome the final step in her character. While both movies contain a powerful character in them, the character of Hanna is more realistic with her subtle development and growth while Merida's growth is painted clearly on the screen. While I will forever give Pixar credit for creating a character that parents can discuss with their child, I want my characters as real as possible. Hanna has that defining trait.
Plot Winner: Hanna
Visual Winner: Brave
Character Winner: Hanna
2012 King of the Hill Champion: Hanna
Comparing the two movies Brave and Hanna is like trying to rate the toppings of pizza from the same pizza joint. I cannot begin to identify how great both the two movies are. What sets them apart are the finer details and these get down entirely to personal taste. Like the pizza analogy, both movie fits a different mood. I'm not always in the mood for pepperoni; sometimes I want to have mushrooms.
Brave is a Pixar film aimed for a younger audience, but still with elements appropriate for adults. Hanna is live-action film aimed for adults. Both movies are great on my movie watching pallet. The differences make them next to impossible to compare. I've made several attempts to write this comparison and each time, I've scrapped my writing to start over. When determining what I like in a movie, I look at the plot, the characters, and the visuals. So, for this final showdown, this is how the two movies will be compared.
The plots between the two movies are not really comparable. However, I can compare them based on the level of enjoyment into the plot. Hanna is an action film that also tells an allegorical tale of the loss of innocence. The plot was very well written and had me drawn into it from start to finish. Brave is a children's action story about a girl's rejection of her parent's wishes and the bond between mother and daughter. Between these two films, I feel that the better plot has to go towards Hanna, but only ever so slightly. Brave story, while a good one is something you can find more commonly in other movies. This was never more true then when I compared Brave and Whip It last week. The mother/daughter story is one that is in lots of movies. While it is refreshing to see this story told to a younger audience, it doesn't make the plot better than other movies of a similar nature. In Hanna, the loss of innocence plot is allegorically present and leaves a common action film on the surface. This plot makes it far more complex and worthy for the plot category.
Visually speaking, what makes Hanna strong is it's blending of the visual techniques with the plot itself. And while this is all well and good, the visual on their own are nothing of super significance. It has been over a year since I saw this film now and I can remember some of the visual tricks, but nothing outside of the tie in to the allegorical story. And for that reason, these visual tricks are more related to the plot of which Hanna was already awarded the winner. Pixar is famous for their visuals. They have always gone out of their way to make the look of their films visually stunning. This movie was no exception. Everything in the film from the Will O' the Wisps to the stunning visuals within the castle are top notch. There is absolutely nothing missing from Brave in this category. For this reason, Brave wins.
I've saved characters for last. If there is a winner to be found in this film, it is to be found in the main protagonists. And this is, again, a tough call. Merida is a strong, powerful female character of the same strength and age as Hanna. So which one of them is the stronger character? The answer lies in character growth. Merida's growth comes from her making a giant mistake and having to go out of her way to resolve her error. In doing so, she learns more about herself and her parents. She grows significantly from this event. Hanna, however, has her growth more subtly. She is thrust into a world outside of her comfort zone. She is forced into a situation in which she must depend on herself and learn to trust others. That trust causes those people problems, which she must grip with the guilt. And, ultimately, she must find her own strength to overcome the final step in her character. While both movies contain a powerful character in them, the character of Hanna is more realistic with her subtle development and growth while Merida's growth is painted clearly on the screen. While I will forever give Pixar credit for creating a character that parents can discuss with their child, I want my characters as real as possible. Hanna has that defining trait.
Plot Winner: Hanna
Visual Winner: Brave
Character Winner: Hanna
2012 King of the Hill Champion: Hanna
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