Settlements – Going Deeper
Last week, I talked about creating a
template for designing settlements. I talked about the information
that I would need in my templates and how to figure out and organize
that information together. That information though, isn't enough for
worldbuilding. This post is going to talk about how using
information from your world building of one settlement can be used to
better develop out your world. In this particular case, I'm going to
use the created settlement of Salicard from my last week's post in
order to improve the worldbuilding of not only Salicard, but the two
neighboring settlements.
Salicard is one of the locations that I
need in my story, but I know little about it. It is located on the
southern portion of my world, another area that I know very little
about. In my previous attempts to write my epic fantasy, the lack of
understanding of this section of the world has been a road block that
has interfered with my writing.
I indicated that there are two road
ways in Salicard. Plot wise, it is important that Salicard have
restricted access. Later, as the story progresses, it is important
that this city location be difficult to reinforce. Just declaring
that the city has two roadways is not sufficient worldbuilding. I
can use this unique detail about the city and play around with
possibilities to understand the city better.
I could simply declare that the city
has terrain that makes it difficult to traverse. As it is, the city
already has a crevice located to the north. Having two complicated
terrains is a stretch and it is a simple way out. In my notes, I
indicated the High Lord Raiz is in charge of the local province and
that he resides in Salicard. As a more interesting piece of history,
he restricts the roads as a means of controlling trade. The less
roads to navigate around, the more travel is required for merchants.
The more roads the merchants need to travel, the greater the tolls
they need to pay.
Additionally, there is another reason
for not expanding the roads. To the east of Salicard is a large
forested area. The forested area, while a valuable resource, is
plagued with a hostile species. It is quite possible for the High
Lord to build a road through the forest and supply it with
protection, but to do so would require he spend extra money from his
coffers to fund the protection. So, instead of creating a new trade
route, he just tolls his existing roads and enhances the income.
With this information about Salicard,
it gives me additional information that I can use for building the
neighboring cities. To start off with, the settlement to the
southeast is going to be a larger trade destination. Any merchants
going through there are going to want to buy supplies, possibly trade
in that location, and will need a place to stay. When you have a
major trade route, it establishes other businesses. So, by knowing
that the city to the southeast is a major node in the kingdom, I can
infer that the city is larger than Salicard. The city located to the
west would have the opposite impact. It is more isolated from the
rest of the kingdom. Merchants would definitely trade in Salicard,
it is where the rich family lives and would attract business. But,
the merchants are rarely going to travel further. The tolls are
already devastating them. So to the west, you will have a smaller
settlement. Also, food is not the best commodity for shipping long
distances. For that reason, it would make sense that a settlement
west of Salicard is going to be agricultural based.
Now, in my epic fantasy, I had a
nobleman who was in charge of a small settlement and was below High
Lord Raiz in stature. This smaller settlement becomes a better
choice for his home than what I had originally designed. He's
located to the southwest of the Fae Kingdom and from an isolated
section of the world. He would be in charge of providing soldiers
for the High Lord and the King's Army, and would likely lead that
himself. He would also certainly be the Lord in charge of the
settlement. I don't have a settlement name yet, but by worldbuilding
one settlement, I was able to establish details about two
settlements, including finding a way to link in an existing character
to one of the newer settlements. This information was established
simply by looking into the trade routes of Salicard.
Just as a reminder, the idea behind
this series is not to share all of my world, but to show you how
worldbuilding can help you improve your writing and get yourself on
track again. Next week, I'm going to talk about storing and
organizing the information in both a hard and digital copy in order
to make finding information simpler when doing your writing.
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