Showing posts with label cross-post. Show all posts
Showing posts with label cross-post. Show all posts

Monday, April 9, 2012

World Building: Cultures


This is another cross-post with mywife. We are both talking about the same subject from different angles. You can see her post over here.

Cultural would building is my favorite part of world building. It is also the most difficult part of world building. It is also a necessity to make a good story great. Without culture, a fictional society begins to crumble and look poorly constructed and unbelievable. On the other hand, like all world building, too much cultural development can detract from a story. The important thing to do with cultural development in your world is to build enough to make it look interesting and not go any further beyond that.

There are two factors that lead to developing culture. The geography and the history of the region that you are developing. It is important to reflect upon both when you get into developing the culture. I personally find that the geographic aspect of cultural building is easier to do where as historical impact on culture is harder. Geography generally doesn't change. History, on the other hand is fluid and subject to change and development over time, but also subject to rewrites by the author. If you build a piece of culture around a war and later remove the war from the history, the culture is going to change.

Geographic Cultural Development
To design culture based on geography, you have to take a close look at the geography in question. Look at the aspects of the geography that make it interesting and unique. Is it extremely cold? Is there some sort unique geological feature. Cultures tend to develop based around the unique geographical features. A village on a large river is going to be influenced by that river. Dry, arid regions will have cultures that cherish the rare summer rainstorms and may even develop a rain festival.

Historical Cultural Development
This is where the flexibility comes in. In order for you to develop this culture, you need to look at the significant historical events for the region. Has the region been plagued by repeated wars? This might develop a society of hardened, stern people. A society that had a deadly plague sweep through their land might develop a supernatural belief based on a precipitating event.

Putting the Two Together
The best cultures are going to use a mix of the two together. It's really easy. Just look at how a historical event was shaped by that primary geological feature. Suddenly, you have new cultures develop. The arid village might have had the plague start at the time of major storm, prompting the society to develop a connection between rain and death.

In my epic fantasy, I have a race of aquatic creatures. For them, the chief geographic feature is the fact that the cities are on the bottom of the ocean. This has a couple of immediate effects on the culture. I'm not going to explain all of them, only one of them. Being that the society exists underwater, the only weapons that would work effectively are jabbing weapons. Any other type would have too much resistance to movement in the water. This leaves spears and tridents as potential weapons. Historically, there is an event, I won't describe it in this post, that forced the people of this world to fight. Single spears didn't work. Only tridents were effective. Additionally, fighting alone or in pairs was not enough to deal with this threat. Success only came when there were three, or more involved. As a result of this event, the number three developed as being significant in this culture. Almost all aspects of the society develop around the number three. This covers everything from three-prong tipped tridents to guard formations in groups of three, to floors in the coral towers housing three families.

Sunday, March 18, 2012

Saying a Lot with Few Words (Part 1)

Today, my wife and I are doing a cross-post on the same subject just like we did back when we discussed descriptions from different perspectives.

When writing, you need to be able to say a lot with as few words as possible. This applies at the macro level and the micro level. My current work in progress is a Young Adult story. Depending on who you ask, the target word count for a YA is between 40,000 and 80,000 words. I'm personally aiming for 80,000 words or less. Lengthy scenes can be nice, but they add up quickly. There are two ways to cut down on length. You can cut scenes and you can learn to cut down on scene length by saying a lot in few words. Today, I'm going to talk about some of the macro tricks behind this. My wife will be talking about this from her perspective over on her blog today as well, so be sure to check out what she hasto say on the subject.

First of all, I should explain what I mean by saying a lot in as few words as possible.  On the macro level, what I'll be talking about today, this is making a scene as short as possible without cutting into the story.  On the micro level, this is stating something to the reader without needless exposition.  The best authors are experts at both of these tricks.  They can avoid the exposition or unnecessary dialogue and can keep scenes short, and to the point.

Photo Courtesy: http://www.normandie-wine.com/  
 In my current novel, my protagonist, Peter, is a fourteen year old who can teleport. For various reasons, he is trying to track down and catch an arsonist. In the story, he ends up in France where he meets a girl named Claire. Claire becomes the second person to discover his ability. In the scene when Claire and Peter meet and talk, there are several ways that I've cut the length of what I've needed to say to keep this event to part of a single chapter instead of two or three.  In order to achieve this, I replaced what would have been an entire chapter with a single, critical piece of dialogue between the two characters. I cut descriptions of the scene, leaving the less important descriptions for the reader to fill in. The scene involved Claire's angry father; he was minimized. I also used the ever important trick of not rehashing what the reader already knows. You'd be surprised how effective it is to write: “Peter told Claire what he knew about the fires.”

For a more specific example, I'll examine my choice not to spend much time describing Claire. I prescribe to the formula of cutting down descriptions of characters to a minimum and letting the reader fill in the rest of the details. I focus on what the character notices first, the details that stand out the most, and the unusual details. This might be long flowing black hair, bright green eyes, freckles, or, in the case of Claire, her unusual style of dress. I never spend time describing every last detail of the character and even when I'm describing something unusual, I keep it simple and focused on Peter's story.

Writing about tricks on how to say a lot in a little words isn't quite the same as showing the process. At this point in time, I'm describing a scene that takes place a few weeks after the chapter mentioned above. Peter is at home when his mother calls him out of his bedroom. Peter has just received a package from Claire and his mother is trying to find out what's going on.

NOTE: This is draft writing. I don't like sharing draft writing and it is all subject to change. Don't judge.

This was the last line I wrote:
“Why are you getting packages from England?”
To proceed, I need to figure out what needs to be covered in this scene. First off, Peter is entering the scene confused. I like to torture my characters and it's important that Peter find himself thrust, repeatedly into scenes where he needs to adapt quickly. He doesn't know what this package is, who it is from, or why he's getting it. So the first thing I need to have to do in this scene is have Peter go through the process of figuring out what is going on. The second element needed is to have Peter lie to his mother and feel guilty for having done so. Finally, I need to maintain a bit of dramatic tension. Peter's pursuit of the arsonist is getting intense.

I could respond to this question with extensive dialogue between Peter and his mom.  However, this adds a lot of information of the course of several paragraphs when I can handle this quickly, maintain Peter's character, and hit all three of the requirements I'm looking for above.

I froze. The arsonist had seen me at my father's work. He might know where I live. This could be the very means he used to start fires. My mom's life could be in danger. I bit my lip and walked over to where my mom stood with the package. I couldn't get a clear view of the package, but I did get a glimpse of the label. The writing on the front was too flowery to have been from someone trying to burn down homes. This had to have been from Claire. I had forgotten she had said something about attending a private school in England. She had asked for my addressed when we last spoke, but I hadn't expected her to mail me a package.
“It must be from my pen pal,” I lied. I felt a jab of pain in my heart, lying to my mom again like that. “I write to her as part of my make-up work for school. I don't know why she sent me a package from England.”
My mother looked at me with dubious eyes, but finally a smile appeared on her face. “You never told me you had a pen pal.”
She handed me her package and left the room with the rest of the mail in her hand, leaving me alone to find out what Claire had sent me.

This scene is 232 words in length and covers what could take over a thousand words to explain. Even still, it is longer than I'd like and will likely get shortened later when I go through and make further edits. It covers all three areas I wanted to touch upon, and leaves me satisfied.  I'd like to note that the main area I cut a lot was with his mom's reaction.  She could have probed to find out more.  She could have lingered to find out what was in the package.  Instead, she adds a bit of guilt by not responding immediately with believing Peter before wandering off.  It easily saved a thousand words.